Properties
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class Properties
Manage custom properties (sites, bonds, etc), typically for use in plugins. There is a performance cost associated with accessing the properties by name. But accessing the values by index should be done carefully.
Public Functions
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void add(const std::string name, const double value)
Add a new value/name combination.
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void add_or_set(const std::string name, const double value)
Add a new value and name, or set its value if name exists.
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void set(const std::string name, const double value)
Set the value of property name.
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double value(const std::string name) const
Return property value by name.
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bool value(const std::string name, double *value) const
Return true if property name exists, and its value.
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bool value(const std::string name, double *value, int *index) const
Return true if property name exists, and its value and index.
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bool has(const std::string name) const
Return true if property name exists.
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const std::vector<std::string> &names() const
Return all property names.
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const std::vector<double> &values() const
Return all property values.
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void set_value(const int index, const double value)
Set value of property by index.
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std::string str() const
Return the properties as a human readable string.
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int num() const
Return the number of properties.
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bool is_equal(const Properties &properties, const double tolerance) const
Return true if the properties are equivalent within tolerance.
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bool is_equal(const Properties &properties) const
Same as above, but with a default tolerance of NEAR_ZERO.
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void add(const std::string name, const double value)
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class PropertiedEntity
Subclassed by feasst::Bond, feasst::Group, feasst::ModelParams, feasst::Particle, feasst::Site
Public Functions
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virtual void add_property(const std::string name, const double value)
Add a new property.
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void add_or_set_property(const std::string name, const double value)
Add a property, or set its value if name already exists.
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void set_property(const std::string name, const double value)
Set the value of an existing property.
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const Properties &properties() const
Return properties.
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double property(const std::string name) const
Return the property value by name.
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bool has_property(const std::string name) const
Return true if entity has property of name.
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void set_property(const int index, const double value)
Set value of property by index.
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void set_properties(const Properties &properties)
Set the properties.
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virtual void add_property(const std::string name, const double value)