Random
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class Random
Psuedo random number generator class. Note that all other Random distributions depend upon the uniform distribution, such that reproduction by storage is simplified.
Subclassed by feasst::RandomMT19937, feasst::RandomModulo
Public Functions
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void seed_by_time()
Generate seed from time and date.
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void seed(const int seed = 1346867550)
Input seed by value for reproducibility.
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double uniform()
Return a random real number with a uniform probability distribution between 0 and 1.
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int uniform(const int min, const int max)
Return a random integer with a uniform probability distribution betwee min and max.
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bool coin_flip()
Randomly return true or false.
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double uniform_real(const double min, const double max)
Return random real number with a uniform probability distribution between min and max.
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template<class T>
T *element(std::vector<T> *vector, int *return_index = NULL) Return a pointer to a random element within a vector.
- param return_index:
optionally return the index associated with the element.
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template<class T>
const T &const_element(const std::vector<T> &vector, int *return_index = NULL) Return a constant reference to a random element within a vector.
- param return_index:
optionally return the index associated with the element.
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std::string alpha_numeric(const int length = 5)
Return a random alpha numeric string of given length.
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Position position_in_cube(const int dimension, const double length = 1)
Return a random position within a cube of side length with the origin at the center.
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void position_in_cube(const int dimension, const double length, Position *position)
Optimized version of the above, in that an existing position is modified.
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Position position_in_cuboid(const Position &side_length)
Return a random position within a cuboid of side lengths with the origin at the center.
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void position_in_cuboid(const Position &side_length, Position *position)
Optimized version of the above, in that an existing position is modified.
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void position_in_spherical_shell(const double lower, const double upper, Position *position)
Random point in a spherical shell.
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int index_from_cumulative_probability(const std::vector<double> &cumulative)
Given a cumulative probability distribution, return a random integer index from a uniform probability distribution. The cumulative distribution must be monotonically nondecreasing. In addition, it must end with the value of unity.
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void quaternion(Position *quaternion)
Return a random quaternion using the method of: Franz J. Vesely, J. Comput. Phys., 47, 291-296 (1982).
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RotationMatrix rotation(const int dimension, const double tunable = -1)
Return a random rotation matrix.
- param dimension:
dimensionality of space
- param tunable:
If tunable == -1, generate a completely random rotation (default). Otherwise, In 3D, this is the relative weight of a random quaternion and a unit quaternion corresponding to no rotation. In 2D, this is the maximum rotation angle.
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void rotation(const int dimension, Position *quaternion_or_axis, RotationMatrix *rot_mat, const double tunable = -1)
Same as above, but optimized to reuse existing axis and matrix.
- param dimension:
dimensionality of space
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virtual double standard_normal()
Return the normal distribution with 0 mean and unit sigma (standard). Use Box-Muller transformation. See: https://mathworld.wolfram.com/Box-MullerTransformation.html
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double normal(const double mean, const double stdev)
Same as above, but with a given mean and standard deviation.
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std::string class_name() const
Serialize.
Arguments
seed: Provide an integer to seed the random number generator. If the string “time” is provided, then use the time and date to generate the seed. If no seed is provided, but random numbers are requested, then the time will be used to generate a seed. If the string “default” is provided, then use the default integer included in Random::seed().
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void seed_by_time()