Euler
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class Euler
There are many ambiguities in Euler angle and rotation matrix definitions. See https://en.wikipedia.org/wiki/Euler_angles and https://en.wikipedia.org/wiki/Rotation_matrix#Ambiguities
FEASST uses “so-called” proper, active intrinsic z-x-z or “x-convention” which is given by the following three intrinsic rotations:
rotate by phi [-pi, pi] about the z-axis.
rotate by theta [0, pi] about the new x-axis.
rotate by psi [-pi, pi] about the new z-axis.
The rotation matrixes for each of these are as described in https://en.wikipedia.org/wiki/Rotation_matrix#Basic_rotations
For a z-axis rotation is given by [c, -s, 0 s, c, 0 0, 0, 1] where c is cosine of the angle of rotation, and s is the sine.
and an x-axis rotation is given by [1, 0, 0 0, c, -s 0, s, c]
The following rotation matrix is obtained for the rotation described above [c1c3 - c2s1s3, -c1s3 - c2c3s1, s1s2 c3s1 + c1c2s3, c1c2c3 - s1s3, -c1s2 s2s3, c3s2, c2] which should be equivalent to the Z1X2Z3 Proper Euler angle described in https://en.wikipedia.org/wiki/Euler_angles
Note that these resulting rotation matrix is the inverse of the one described in the following website: https://mathworld.wolfram.com/EulerAngles.html. This is likely because the rotation matrix is a passive rotation, which means that it is from the perspective of changing the coordinate system rather than the coordinates of a particle in a fixed frame. https://en.wikipedia.org/wiki/Active_and_passive_transformation
Public Functions
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Euler(const double phi, const double theta, const double psi)
Construct from values.
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void set(const Matrix &matrix)
Set the Euler angles from RotationMatrix.
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double phi() const
Return the first angle [-pi, pi] about the z-axis.
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double theta() const
Return the second angle [0, pi] about the new x-axis.
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double psi() const
Return the third angle [-pi, pi] about the new z-axis.
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void compute_rotation_matrix(RotationMatrix *matrix) const
Compute a RotationMatrix from Euler angles.
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std::string str() const
Return human readable format.