LinearSpline1D
-
class LinearSpline1D
Linear spline is the same as linear interpolation. A piece-wise cubic polynomials with equal value at each knot point.
\( y = C_0 + C_1 x \)
Public Functions
-
LinearSpline1D(const std::vector<double> &ycoord)
Initialize from a set y coordinates that are equally-spaced in x. The dimensionless variable z = (x - x_lower) / (x_upper - x_lower) spans the range from 0 to 1.
-
double interpolate(const double z) const
Interpolate as a function of z.
-
LinearSpline1D(const std::vector<double> &ycoord)
-
class LinearSpline2D
Public Functions
-
LinearSpline2D(const vec2 &ycoord)
Initialize from a set y coordinates that are equally-spaced in x. The dimensionless variables xs = (x - x_lower) / (x_upper - x_lower) spans the range from 0 to 1.
-
double interpolate(const double xs, const double ys) const
Interpolate as a function of scaled x and y.
-
LinearSpline2D(const vec2 &ycoord)
-
class QuadraticSpline1D
Quadratic spline is a piece-wise quadratic polynomials with equal value and equal derivative at each knot point.
\( y = C_0 + C_1 x + C_2 x^2 \)
Public Functions
-
QuadraticSpline1D(const std::vector<double> &ycoord, const double right_endpoint_derivative = 0.)
Initialize from a set y coordinates that are equally-spaced in x. The dimensionless variable z = (x - x_lower) / (x_upper - x_lower) spans the range from 0 to 1.
-
double interpolate(const double z) const
Interpolate as a function of z.
-
QuadraticSpline1D(const std::vector<double> &ycoord, const double right_endpoint_derivative = 0.)